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Quitar Logo De Swift Shader 3.0 [Updated] 2022



 


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problema que esta acontecendo é o seguinte, quando estou começando a renderizar a fruta do swift 3.0, esta quedando da seguinte maneira: Aqui esta toda a informação sobre como meu apple shader 3.0 Renderizando um apple na tela. Código que esta na tela: #include "varying_uniforms.glsl" #include "fragment_uniforms.glsl" #include "modelview.glsl" varying vec4 color; uniform sampler2D appleTexture; uniform sampler2D appleBackTexture; uniform sampler2D appleVignetteTexture; uniform sampler2D appleBackVignetteTexture; uniform float appleSaturation; uniform float appleContrast; uniform float appleBrightness; uniform sampler2D background; uniform float alpha; uniform float sampleCount; uniform vec4 sunDirection; uniform vec4 sunLightDirection; uniform vec4 sunLightColor; uniform vec4 sunContrast; in Vertex { vec2 position; vec2 normal; vec2 texcoord; } vertices[] = { Vertex( position = vec2(-1.0, 1.0), normal = vec3(0.0, 0.0, 1.0), texcoord = vec2(-1.0, 1.0), ), position = vec2(-1.0, -1.0), texcoord = vec2(-1.0, -1.0), position = vec2(1.0, 1.0), texcoord = vec2(1.0, 1.0), position = vec2(1.0, -1.0), tex

 

 

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Quitar Logo De Swift Shader 3.0 [Updated] 2022

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